Welcome to Goldaniatech



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Goldaniatech:
A 3D Action-Adventure Game


Goldaniatech is an urban fantasy action-adventure game, solo‑developed by me, Yoann Amar Assouline, entirely from scratch, without using AI for content generation (I use generative AI to learn technical things and brainstorm ideas).

Explore a teeny-tiny city hub and its amusement park, fight goofy creatures, unlock unique characters, enjoy side activities, and invest in properties across the city!

Goldaniatech image

Goldaniatech Features & Release


Discover a fantasy universe

Start this single‑player adventure by choosing between Charlotte, a powerful psychic with multiple powers, and her brother Logan, an engineer with exceptional strength and a passion for fitness.

As you progress through your adventure by completing Challenges, you will unlock new heroes. Each playable character offers a very unique experience, with exclusive activities and their own combat style.

Benchmark Demo

I released a Benchmark Demo on . It will gradually evolve from a small demo where can walk through a limited section of Golden Avenue into a full‑featured Gameplay Demo to try a single Challenge as Charlotte or Logan.

Early Access Development

I will launch the game in 2026 through Early Access on PC, and continuously develop the game and gather feedback to adjust everything, while staying faithful to my game’s DNA.

With each update, expect more places to explore, more creatures to fight, more unlockable characters, and new properties to acquire.

Goldaniatech:
The Making of my game


I'm developing my game Goldaniatech alone and from scratch (without external assets or plugins) since 2018 (made official in 2021), with the following tools:

  • Unreal Engine 5 for gameplay programming (Blueprints & C++) and world creation
  • Blender for modeling, sculpting, and animation for every single asset
  • Substance Painter for creating every PBR texture (sometimes with Photoshop as well)
  • FL Studio for creating lightweight sounds and music (not a specialist of FL, though)

I don’t use generative AI to automate modeling or programming tasks. While I do use it learning/skill improvement and ideas brainstorming, I believe that hand-crafted models and code is the only way for me to maintain full control over my game's quality and creativity.

Asset Breakdown: Props

Asset Breakdown: Props

Asset Breakdown: Creatures

Asset Breakdown: Creatures

Asset Breakdown: Lights

Asset Breakdown: Lights

Latest News & Blog Posts


Goldaniatech Benchmark Demo Released!

Release 0

Published: August 7, 2026

Goldaniatech Benchmark Demo Released!

Try the first benchmark demo right now! (No gameplay yet)

Goldaniatech Aurora: From prototypes to production

Update 1 Aurora

Last Edit: October 2026

Goldaniatech Aurora: From prototypes to production

Learn how Goldaniatech moved into (part-time) production since December 2024

Goldaniatech Update 0: Genesis Prototypes

Update 0 Genesis

Last Edit: November 2024

Goldaniatech Update 0: Genesis Prototypes

Discover unreleased internal prototypes I created between 2018 and 2024

Preparing my Game for Unreal Engine 6

Game Dev Blog

Last Edit: November 2026

Preparing my Game for Unreal Engine 6

How I'm preparing for Unreal Engine 6, including the Verse programming language and the Scene Graph

Yoann Amar-Assouline:
Goldaniatech solo developer


3D Game Dev & Computer Science Instructor


As a PhD in Semiotics from Sorbonne Université (2024), I build 3D software and teach Computer Science in higher education, backed by a background that blends 3 components:

  • 20+ years of technical practice in computer science since 2004, having started programming and computer graphics at age 14.
  • 15+ years of professional experience in IT and language sciences.
  • An academic background in Language Sciences, where I specialized in semiotics applied to 3D game development. I earned my Bachelor's and Master's degrees at Paris Cité University, and completed my PhD research at Sorbonne University in 2024.

Founder of Goldaniatech


I founded Goldaniatech in to develop and self-publish my games, while also sharing my expertise as an independent Computer Science Instructor in higher‑education institutions.

I teach a wide range of students (Associate’s, Bachelor’s, Master’s) in 3D game development, programming, real-time 3D graphics, and web development.

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